HEAD:
0x0	sunglasses toggle
0x4	distant head toggle

CAM:	cctv cameras
0x0	camera position
0x4	glass
0x8	glass dimentions
0xC	camera toggle

TV1:
0x0	DL for screen

TV4:	note that NULL is used if the screen is not present (ie. only 1-3 screens)
0x0	DL for screen 1
0x4	DL for screen 2
0x8	DL for screen 3
0xC	DL for screen 4

RACK:	main object is in group 0.  position data alone exists for groups 1-4
0x0	position for monitor 1 (pos:grp 0001 0001)
0x4	position for monitor 2 (pos:grp 0002 0002)
0x8	position for monitor 3 (pos:grp 0003 0003)
0xC	position for monitor 4 (pos:grp 0004 0004)

AUTOGUN:	[note: only first three needed for SWIVEL objects]
0x0	group 0 position	position of base
0x4	group 1 position	position of horizontal swivel bar (gun mount)
0x8	group 2 position	position of vertical swivel point/main body
0xC	group 3 position	position of autogun turret(s)
0x10	group 4 position	position of gunfire; used when only gunfire 1 present
0x14	gunfire 1
0x18	group 5/4 position	position of gunfire/object; used on groundgun
0x1C	gunfire 2

EYE_DOOR:
0x0	group 0 position	base position of door
0x4	group 1 position	position for top?
0x8	group 2 position	position for bottom?

IRIS_DOOR:
0x0	group 0 position	base position of door
0x4	group 1 position	position of inner spline
0x8	group 2 position	position of outer track
0xC	group 3 position	position of inner spline
0x10	group 4 position	position of outer track
0x14	group 5 position	position of inner spline
0x18	group 6 position	position of outer track
0x1C	group 7 position	position of inner spline
0x20	group 8 position	position of outer track
0x24	group 9 position	position of inner spline
0x28	group A position	position of outer track
0x2C	group B position	position of inner spline
0x30	group C position	position of outer track

MENU:
0x0	toggle for tabs on side of folder
0x4	toggle for basic folder
0x8	toggle for FOR YOUR EYES ONLY
0xC	toggle for OHMSS
0x10	toggle for CONFIDENTIAL - briefing
0x14	toggle for CONFIDENTIAL - multi
0x18	toggle for CLASSIFIED
0x1C	toggle for shadow beneath character image
0x20	toggle for 1st selected file image (Connery)
0x24	toggle for 2st selected file image (Dalton)
0x28	toggle for 3st selected file image (Moore)
0x2C	toggle for 4st selected file image (Brosnan)
0x30	toggle for shadow beneath briefing image
0x34	toggle for main folder select screen
0x38	toggle for shadow beneath slot selection pic
0x3C	toggle for 1st slot selection pic (Connery)
0x40	toggle for 2st slot selection pic (Dalton)
0x44	toggle for 3st slot selection pic (Moore)
0x48	toggle for 4st slot selection pic (Brosnan)
0x4C	toggle for solo stage select
0x50	toggle for solo selection table (stage imgs)
0x54	solo selection table (stage imgs)
0x58	toggle for Dam briefing image
0x5C	toggle for Facility briefing image
0x60	toggle for Runway briefing image
0x64	toggle for Surface I briefing image
0x68	toggle for Bunker I briefing image
0x6C	toggle for Silo briefing image
0x70	toggle for Frigate briefing image
0x74	toggle for Surface II briefing image
0x78	toggle for Bunker II briefing image
0x7C	toggle for Statue briefing image
0x80	toggle for Archives briefing image
0x84	toggle for Streets briefing image
0x88	toggle for Depot briefing image
0x8C	toggle for Train briefing image
0x90	toggle for Jungle briefing image
0x94	toggle for Control briefing image
0x98	toggle for Caverns briefing image
0x9C	toggle for Cradle briefing image
0xA0	toggle for Aztec briefing image
0xA4	toggle for Egypt briefing image
0xA8	toggle to secondary folder (multi, cheats, briefings)

CAR:
0x0	main object position
0x4	wheel 1 position
0x8	wheel 2 position
0xC	wheel 3 position
0x10	wheel 4 position
0x14	
0x18	dimentions wheel 1
0x1C	dimentions wheel 2
0x20	dimentions wheel 3
0x24	dimentions wheel 4
0x28	dimentions main body

AIRCRAFT:
0x0	main 01 heading
0x4	main position
0x8	forward prop
0xC	rear prop
0x10	position for turret
0x14	prop dimention

WIN_DOOR:	note that first glass DL is dud, second generates glass
0x0	dimentions of door
0x4	toggle for glass
0x8	dimentions of glass
0xC	glass
	Generic DUD glass display list:
	E7000000 00000000
	BA000C02 00002000
	B8000000 00000000

TANK:
0x0	144	main position
0x4	18c	position of cupola
0x8	204	group 2 position	parent of turret, antennae, etc
0xC	21c	group 3 position
0x10	234	group 4 position 	child of group 3; parent of firing effect
0x14	15c	dimentions of tank chassis
0x18	1a4	dimentions of cupolla
0x1C	24c	firing effect (0C)
0x20	264	toggle for turret

HAT:
none

STD_OBJ:
none

CHR_OBJ:	note when fields aren't present set to NULL
0x0	gunfire
0x4	group 1 position	rifles: isolated 15 command
0x8	toggle secondary flare	rifles: horizontal flare

RARE:
Unknown Object...

ARM:
0x0	watch hour hand position
0x4	watch minute hand position
0x8	watch second hand position
0xC	toggle watch dial face
0x10	boiler suit cuff toggle
0x14	brosnan tux cuff toggle
0x18	connery tux cuff toggle
0x1C	blue suit cuff toggle
0x20	jungle suit cuff toggle
0x24	snowsuit cuff toggle

STD_GUN:	hands are optional!
0x0	position (15), possibly of ejected shells (projectile weapons only)
0x4	gunfire toggle (on-screen blast from gun barrel)
0x8	gunfire flash position (linked to render for flash)
0xC	gunfire position (origin of rendered beam)
0x10	horiz. gunfire flash/special feature position
0x14	hammer position
0x18	position of index [trigger] finger
0x1C	position for 09 linked to trigger/slide
0x20	toggle (12) for fingers (first joint)
0x24	toggle (12) for index [trigger] finger
0x28	toggle (12) for 09s linked to tips of middle/ring/pinky fingers
0x2C	toggle (12) for thumb
0x30	toggle (12) for flesh of hand
0x34	toggle (12) for arm
0x38	throwing knife toggle
0x3C	throwing knife blade toggle
0x40	taser animation display list
0x44	taser animation toggle
0x48	shotgun shell toggle
0x4C	shotgun shell toggle
0x50	shotgun shell toggle
0x54	shotgun shell toggle
0x58	shotgun shell toggle
0x5C	autoshotgun shell toggle
0x60	autoshotgun shell toggle
0x64	autoshotgun shell toggle
0x68	autoshotgun shell toggle
0x6C	autoshotgun shell toggle
//these and below are hand...
0x70	button? 0F type
0x74	boiler arm toggle
0x78	tux arm toggle
0x7C	connery arm toggle
0x80	bluesuit arm toggle
0x84	jungle arm toggle
0x88	snowsuit toggle
0x8C	toggle (12) for barrel (odd that.  Could be to kill entire weapon...)

NULL_OBJ:
N/A

BARREL_GUN:	all fields appear valid
same as STD_GUN, except entry #5
...
0x10	rotating barrel
...

UZI_GUN:	only first five fields filled; rest appear valid
same as STD_GUN; uses a special flash effect in entry #5
...
0x10	gunfire flash position (linked to plane with second gunfire effect)
...

CTRL:
0x0	primary position data (all commands are its children)
0x4	start button position
0x8	directional pad position
0xC	control stick position
0x10	c button position
0x14	c button position
0x18	c button position
0x1C	c button position
0x20	a button position
0x24	b button position
0x28	r button position
0x2C	l button position
0x30	z button position
0x34	switch for body (12 type)

ACTOR:
0x0	right arm position
0x4	right hand position
0x8	left hand position
0xC	left hand position
0x10	head position or placeholder (17)
0x14	right hand position
0x18	hat position

